JOEDEE.CA

Hello! I'm Joedee Walters, a creative designer based in Toronto ON, CA.

Andrea Cruz Herself

I’m a detail-obsessed artist turned designer who believes curiosity is a design tool.
I prototype to think, learn to build, and make sure beauty doesn’t get left behind.

Design should work—but it can also feel like something. I aim for both.

I’m always in pursuit of one thing:


That spark when something clicks.

Joedee W.

Design Beliefs

These are the guiding principles I bring to every project:

These are the guiding principles

I bring to every project:

Curiosity leads the way.

I treat every challenge like a mini science experiment.

Always be learning.

Code, tools, game engines; I chase what I don’t know yet.

Build, then refine.

I learn by doing. Prototypes to hypotheticals.

Design is play.

Whether it’s a button or a boss fight, interactivity should be delightful.

Tools I specialize in

Figma Logo

Figma

Photoshop Logo

Photoshop

Unity

Blender

Notion Logo

Notion

Illustrator Logo

Illustrator

Photoshop Logo

Procreate

Godot

Framer Logo

Framer

After Effects

Tools I specialize in

Figma Logo

Figma

Photoshop Logo

Photoshop

Unity

Blender

Notion Logo

Notion

Illustrator Logo

Illustrator

Photoshop Logo

Procreate

Godot

Framer Logo

Framer

After Effects

Tools I specialize in

Figma Logo

Figma

Photoshop Logo

Photoshop

Unity

Blender

Notion Logo

Notion

Illustrator Logo

Illustrator

Photoshop Logo

Procreate

Godot

Framer Logo

Framer

After Effects

My Services

Product Design

User Experience Design

Concept Development

User Research

My Services

Product Design

User Experience Design

Concept Development

User Research

My Services

Product Design

User Experience Design

Concept Development

User Research

  • Case Studies

  • Showcases

Modelled in Blender as part of a 3D design course. Focus on lighting, realism, and form.

A fictional social media campaign developed to promote a new Sims 4 expansion pack. This multi-platform campaign includes audience personas, influencer outreach, a 30-day content calendar, and a strategy for maximizing fan engagement through narrative storytelling.

A motion graphic synced to an original track. Designed to explore rhythm, visual pacing, and storytelling through movement and sound.

A lo-fi pixel art game where you play as a musical artist witch collecting cassette tapes. Designed, illustrated, and scored by me. Built in Godot engine and hosted on Itch.io.