I’m a detail-obsessed artist turned designer who believes curiosity is a design tool.
I prototype to think, learn to build, and make sure beauty doesn’t get left behind.
Design should work—but it can also feel like something. I aim for both.
I’m always in pursuit of one thing:
That spark when something clicks.
Joedee W.
Design Beliefs
Curiosity leads the way.
I treat every challenge like a mini science experiment.
Always be learning.
Code, tools, game engines; I chase what I don’t know yet.
Build, then refine.
I learn by doing. Prototypes to hypotheticals.
Design is play.
Whether it’s a button or a boss fight, interactivity should be delightful.
Case Studies
Modelled in Blender as part of a 3D design course. Focus on lighting, realism, and form.
A fictional social media campaign developed to promote a new Sims 4 expansion pack. This multi-platform campaign includes audience personas, influencer outreach, a 30-day content calendar, and a strategy for maximizing fan engagement through narrative storytelling.
A motion graphic synced to an original track. Designed to explore rhythm, visual pacing, and storytelling through movement and sound.
A lo-fi pixel art game where you play as a musical artist witch collecting cassette tapes. Designed, illustrated, and scored by me. Built in Godot engine and hosted on Itch.io.