ABOUT ME
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ABOUT ME
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EXPERIENCE
EXPERIENCE
I’ve built everything from CBT-based sandbox games to tarot-inspired TCG systems. My portfolio includes UX case studies that rethink language learning, e-commerce, and social interaction—always centered on real people, not personas in a slide deck. I've prototyped interfaces in Figma, built interactions in Framer, and designed gameplay logic in GDevelop and Godot.
01
UX/UI Design
From user research and journey mapping to high-fidelity prototyping.
01
UX/UI Design
From user research and journey mapping to high-fidelity prototyping.
01
UX/UI Design
From user research and journey mapping to high-fidelity prototyping.
02
Game Design
Solo-developed narrative and arcade games for game jams, with original music, AI logic, and experimental mechanics.
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Game Design
Solo-developed narrative and arcade games for game jams, with original music, AI logic, and experimental mechanics.
02
Game Design
Solo-developed narrative and arcade games for game jams, with original music, AI logic, and experimental mechanics.
03
Writing & Narrative Design
Wheter it's interactive fiction, speculative worldbuilding, and spiritual systems rooted in ancestral themes; I love writing.
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Writing & Narrative Design
Wheter it's interactive fiction, speculative worldbuilding, and spiritual systems rooted in ancestral themes; I love writing.
03
Writing & Narrative Design
Wheter it's interactive fiction, speculative worldbuilding, and spiritual systems rooted in ancestral themes; I love writing.
04
Multidisciplinary Art Direction
Illustration, sound design, motion, branding, and visual storytelling; I do it all.
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Multidisciplinary Art Direction
Illustration, sound design, motion, branding, and visual storytelling; I do it all.
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Multidisciplinary Art Direction
Illustration, sound design, motion, branding, and visual storytelling; I do it all.
MY DESIGN PROCESS
I don’t follow a strict formula—I investigate, tinker, spiral a little, then surface with something that feels right. My process isn’t about rigid steps. It’s more like...a feedback loop between intuition and experimentation. Half gut, half geek.
01
CURIOSITY
Something catches my interest—a problem, a pattern, a missed opportunity… then, suddenly, I’m neck-deep in tabs, asking, “Why hasn’t anyone done this better?” or “What if it worked like this instead?”
RESEARCH
Reddit threads, journal articles, user interviews, childhood memories; whatever helps me understand the human behind the need. It’s not just about user pain points; it’s about what makes them tick.
02
VISUALIZE
Moodboards, messy sketches, and UI drafts that feel more like visual diary entries. I prototype not to polish, but to think. To ask, “Does this feel like the idea I had in my head?” Most times, it doesn’t. So I redo it. Again.
03
TEST
Whether it's feedback from real people or my own obsessive inner critic, I listen. I change. I throw out ideas that don’t hold up. I merge the ones that do. I make peace with the weird paths I took to get there.
04
05
LISTEN
Sometimes it wants poetry. Sometimes structure. Sometimes a neon 80s sitcom font. I don’t force consistency for the sake of aesthetics—it has to mean something.
DELIVER
Because if it were up to me, I’d keep iterating forever. But eventually, you ship the thing. Not because it’s perfect, but because it finally feels like it’s saying something honest.
06
MY DESIGN PROCESS
I don’t follow a strict formula—I investigate, tinker, spiral a little, then surface with something that feels right. My process isn’t about rigid steps. It’s more like...a feedback loop between intuition and experimentation. Half gut, half geek.
01
CURIOSITY
Something catches my interest—a problem, a pattern, a missed opportunity… then, suddenly, I’m neck-deep in tabs, asking, “Why hasn’t anyone done this better?” or “What if it worked like this instead?”
RESEARCH
Reddit threads, journal articles, user interviews, childhood memories; whatever helps me understand the human behind the need. It’s not just about user pain points; it’s about what makes them tick.
02
VISUALIZE
Moodboards, messy sketches, and UI drafts that feel more like visual diary entries. I prototype not to polish, but to think. To ask, “Does this feel like the idea I had in my head?” Most times, it doesn’t. So I redo it. Again.
03
TEST
Whether it's feedback from real people or my own obsessive inner critic, I listen. I change. I throw out ideas that don’t hold up. I merge the ones that do. I make peace with the weird paths I took to get there.
04
05
LISTEN
Sometimes it wants poetry. Sometimes structure. Sometimes a neon 80s sitcom font. I don’t force consistency for the sake of aesthetics—it has to mean something.
DELIVER
Because if it were up to me, I’d keep iterating forever. But eventually, you ship the thing. Not because it’s perfect, but because it finally feels like it’s saying something honest.
06
MY DESIGN PROCESS
I don’t follow a strict formula—I investigate, tinker, spiral a little, then surface with something that feels right. My process isn’t about rigid steps. It’s more like...a feedback loop between intuition and experimentation. Half gut, half geek.
01
CURIOSITY
Something catches my interest—a problem, a pattern, a missed opportunity… then, suddenly, I’m neck-deep in tabs, asking, “Why hasn’t anyone done this better?” or “What if it worked like this instead?”
DEVELOP
Moodboards, messy sketches, and UI drafts that feel more like visual diary entries. I prototype not to polish, but to think. To ask, “Does this feel like the idea I had in my head?” Most times, it doesn’t. So I redo it. Again.
03
RESEARCH
Reddit threads, journal articles, user interviews, childhood memories; whatever helps me understand the human behind the need. It’s not just about user pain points; it’s about what makes them tick.
02
TEST
Whether it's feedback from real people or my own obsessive inner critic, I listen. I change. I throw out ideas that don’t hold up. I merge the ones that do. I make peace with the weird paths I took to get there.
04
LISTEN
Sometimes it wants poetry. Sometimes structure. Sometimes a neon 80s sitcom font. I don’t force consistency for the sake of aesthetics; it has to mean something.
05
DELIVER
Because if it were up to me, I’d keep iterating forever. But eventually, you ship the thing. Not because it’s perfect, but because it finally feels like it’s saying something honest.




